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Problem z uruchomieniem gry
Autor Wiadomość
Vonter 
Sierżant



Dołączył: 14 Sie 2009
Posty: 51
Wysłany: 2010-07-16, 07:46   Problem z uruchomieniem gry

Witam!! Mam problem z uruchomieniem gry, wczoraj ja zainstalowalem a dzisiaj odpalam wlaczyla sie i jest ten obrazek z Jackiem i Valerie i nic sie dalej nie dzieje!! Czym to moze byc spowodowane?? Gre mam oryginalna z Kolekcji Klasyki. Ponizej podaje co bylo w pliku log.txt

Log Started at Friday, July 16, 2010 10:34:31
FileVersion: 1.1.3.1395
ProductVersion: 1.1.3.1395

--- CPU detection ---
Number of system processors: 2
Number of available processors: 2
Processor 0:
CPU: GenuineIntel Intel(R) Core(TM)2 Duo CPU E4600 @ 2.40GHz
Family: 6, Model: 15, Stepping: 13
FPU: on-chip
CPU Speed (estimated): 2393.939339 MHz
MMX: present
SSE: present
3DNow!: not present
Serial number not present or disabled

Processor 1:
CPU: GenuineIntel Intel(R) Core(TM)2 Duo CPU E4600 @ 2.40GHz
Family: 6, Model: 15, Stepping: 13
FPU: on-chip
CPU Speed (estimated): 2393.935090 MHz
MMX: present
SSE: present
3DNow!: not present
Serial number not present or disabled

---------------------
OS User name: 'Paweł'
File System Initialization
Stream Engine Initialization
Script System Initialization
Loading system configuration
Setting ExitOnQuit to 1
Lua cvar: (GL_TextureFilter,GL_LINEAR_MIPMAP_NEAREST)
Lua cvar: (ca_EnableDecals,1)
Lua cvar: (ca_ambient_light_intensity,0.2)
Lua cvar: (ca_ambient_light_range,10)
Lua cvar: (cl_installshieldversion,44)
Lua cvar: (cl_lazy_weapon,0.0000)
Lua cvar: (cl_projectile_light,1)
Lua cvar: (cl_weapon_light,2)
Lua cvar: (d3d9_TextureFilter,BILINEAR)
Setting e_EntitySuppressionLevel to 0
Lua cvar: (e_active_shadow_maps_receving,2)
Lua cvar: (e_beach,1)
Lua cvar: (e_brushes_merging,1)
Lua cvar: (e_cgf_load_lods,0)
Lua cvar: (e_decals,1)
Lua cvar: (e_decals_life_time_scale,3.0)
Lua cvar: (e_detail_texture_quality,1)
Lua cvar: (e_flocks,1)
Lua cvar: (e_light_maps,1)
Lua cvar: (e_light_maps_quality,2)
Lua cvar: (e_max_entity_lights,4)
Lua cvar: (e_obj_lod_ratio,10)
Lua cvar: (e_overlay_geometry,1)
Lua cvar: (e_particles_lod,1.0)
Lua cvar: (e_particles_max_count,8192)
Lua cvar: (e_shadow_maps,1)
Lua cvar: (e_shadow_maps_from_static_objects,1)
Lua cvar: (e_shadow_maps_view_dist_ratio,20)
Lua cvar: (e_shadow_spots,0)
Lua cvar: (e_stencil_shadows,1)
Lua cvar: (e_stencil_shadows_only_from_strongest_light,0)
Lua cvar: (e_use_global_fog_in_fog_volumes,0)
Lua cvar: (e_vegetation_min_size,0)
Lua cvar: (e_vegetation_sprites_distance_ratio,1.0)
Lua cvar: (e_vegetation_sprites_texres,0)
Lua cvar: (es_EnableCloth,1)
Lua cvar: (g_gore,2)
Lua cvar: (g_language,polish)
Lua cvar: (g_playerprofile,default)
Lua cvar: (g_serverprofile,)
Lua cvar: (game_GliderBackImpulse,2.5f)
Lua cvar: (game_GliderDamping,0.15f)
Lua cvar: (game_GliderGravity,-0.1f)
Lua cvar: (game_GliderStartGravity,-0.8f)
Setting i_direct_input to 1
Lua cvar: (i_mouse_accel,0.0)
Lua cvar: (i_mouse_smooth,0.0)
Lua cvar: (log_FileVerbosity,0)
Lua cvar: (log_Verbosity,0)
Lua cvar: (mp_model,objects/characters/pmodels/hero/hero_mp.cgf)
Lua cvar: (p_deathtime,30.0000)
Lua cvar: (p_lightrange,15)
Lua cvar: (p_model,objects/characters/pmodels/hero/hero.cgf)
Lua cvar: (r_Beams,1)
Lua cvar: (r_Brightness,0.500000)
Lua cvar: (r_ColorBits,32)
Lua cvar: (r_Contrast,0.500000)
Lua cvar: (r_CoronaFade,0.125)
Lua cvar: (r_CoronaSizeScale,1.000000)
Lua cvar: (r_Coronas,1)
Lua cvar: (r_CryvisionType,0)
Lua cvar: (r_DepthBits,24)
Lua cvar: (r_DetailDistance,16)
Lua cvar: (r_DetailNumLayers,2)
Lua cvar: (r_DetailTextures,1)
Lua cvar: (r_DisableSfx,0)
Lua cvar: (r_DisplayInfo,0)
Lua cvar: (r_Driver,Direct3D9)
Lua cvar: (r_EnhanceImage,1)
Lua cvar: (r_EnhanceImageAmount,1.000000)
Lua cvar: (r_EnvCMResolution,2)
Lua cvar: (r_EnvCMupdateInterval,0.05)
Lua cvar: (r_EnvLCMupdateInterval,0.05)
Lua cvar: (r_EnvLightCMSize,16)
Lua cvar: (r_EnvLighting,0)
Lua cvar: (r_EnvTexResolution,3)
Lua cvar: (r_EnvTexUpdateInterval,0.001)
Lua cvar: (r_FSAA,0)
Lua cvar: (r_FSAA_samples,1)
Lua cvar: (r_Flares,1)
Lua cvar: (r_Fullscreen,1)
Lua cvar: (r_Gamma,1.000000)
Lua cvar: (r_Glare,1)
Lua cvar: (r_GlareQuality,2)
Lua cvar: (r_HeatHaze,1)
Lua cvar: (r_Height,768)
Lua cvar: (r_MotionBlur,1)
Lua cvar: (r_ProcFlares,1)
Lua cvar: (r_Quality_BumpMapping,3)
Lua cvar: (r_Quality_Reflection,1)
Lua cvar: (r_RenderMode,0)
Lua cvar: (r_ScopeLens_fx,1)
Lua cvar: (r_SelfShadow,0)
Lua cvar: (r_ShadowBlur,2)
Lua cvar: (r_StencilBits,8)
Lua cvar: (r_TexBumpResolution,0)
Lua cvar: (r_TexLMResolution,0)
Lua cvar: (r_TexQuality,0)
Lua cvar: (r_TexResolution,0)
Lua cvar: (r_TexSkyResolution,0)
Lua cvar: (r_Texture_Anisotropic_Level,1)
Lua cvar: (r_TexturesStreamPoolSize,0)
Lua cvar: (r_VSync,0)
Lua cvar: (r_Vegetation_PerpixelLight,1)
Lua cvar: (r_VolumetricFog,1)
Lua cvar: (r_WaterReflections,1)
Lua cvar: (r_WaterRefractions,1)
Lua cvar: (r_WaterUpdateFactor,0.001)
Lua cvar: (r_Width,1024)
Lua cvar: (r_checkSunVis,2)
Lua cvar: (s_CompatibleMode,0)
Lua cvar: (s_DopplerEnable,1)
Lua cvar: (s_DopplerValue,1.0)
Lua cvar: (s_DummySound,0)
Lua cvar: (s_EnableSoundFX,0)
Lua cvar: (s_InactiveSoundIterationTimeout,1)
Lua cvar: (s_MaxActiveSoundSpots,100)
Lua cvar: (s_MaxHWChannels,0)
Lua cvar: (s_MaxSoundDist,500)
Lua cvar: (s_MinHWChannels,16)
Lua cvar: (s_MinRepeatSoundTimeout,200)
Lua cvar: (s_MusicEnable,1)
Lua cvar: (s_MusicMaxPatterns,12)
Lua cvar: (s_MusicStreamedData,1)
Lua cvar: (s_MusicVolume,0.5)
Lua cvar: (s_SFXVolume,1)
Lua cvar: (s_SampleRate,44100)
Lua cvar: (s_SoundEnable,1)
Lua cvar: (s_SpeakerConfig,5)
Lua cvar: (s_VisAreasPropagation,10)
Lua cvar: (sv_mapcyclefile,profiles/server/mapcycle.txt)
Lua cvar: (sv_maxbitspersecond,30000)
Setting sys_SSInfo to 0
Setting sys_firstlaunch to 1
Setting sys_script_debugger to 0
Setting sys_skiponlowspec to 0
Setting sys_spec to 0
Setting sys_warnings to 0
Lua cvar: (ui_BackGroundVideo,1)
Lua cvar: (ui_EasyToolTip,0)
Lua cvar: (ui_RepeatDelay,200)
Lua cvar: (ui_RepeatSpeed,40)
Lua cvar: (ui_ToolTipDelay,1500)
Lua cvar: (ui_ToolTips,1)
Lua cvar: (ui_TriggerUIEvents,1)
Lua cvar: (ui_TriggerWidgetEvents,1)
Loading system configuration
Opening pack file d:\far cry\fcdata\localized\polish.pak
ERROR: can't create the archive "d:\far cry\fcdata\localized\polish1.pak"=="d:\far cry\fcdata\localized\polish1.pak": error IO_FAILED (code 1) in ZipDir::CacheFactory::New at E:\Dev\FarCry\Patch_1.32\SourceCode\CrySystem\ZipDirCacheFactory.cpp:38. Cannot open file in binary mode for reading, probably missing file.
ERROR: can't create the archive "d:\far cry\fcdata\localized\polish2.pak"=="d:\far cry\fcdata\localized\polish2.pak": error IO_FAILED (code 1) in ZipDir::CacheFactory::New at E:\Dev\FarCry\Patch_1.32\SourceCode\CrySystem\ZipDirCacheFactory.cpp:38. Cannot open file in binary mode for reading, probably missing file.
Opening pack file d:\far cry\fcdata\ccgf_cache.pak
Opening pack file d:\far cry\fcdata\effects.pak
Opening pack file d:\far cry\fcdata\music.pak
Opening pack file d:\far cry\fcdata\objects.pak
Opening pack file d:\far cry\fcdata\objects1.pak
Opening pack file d:\far cry\fcdata\objects2.pak
Opening pack file d:\far cry\fcdata\scripts.pak
Opening pack file d:\far cry\fcdata\shaders.pak
Opening pack file d:\far cry\fcdata\sounds.pak
Opening pack file d:\far cry\fcdata\textures.pak
Opening pack file d:\far cry\fcdata\textures1.pak
Network initialization
network hostname: dom-1
ip:10.10.10.3
Physics initialization
MovieSystem initialization
Renderer initialization
System: INFO: DirectX 9.0c installed
System: VideoCard Detected: ATI (Unknown)
Direct3D9 driver is creating...
Best-match display mode: 1024x768x32 (Error=8)
Creating D3D device (Adapter format: D3DFMT_X8R8G8B8, BackBuffer format: D3DFMT_A8R8G8B8, Depth format: D3DFMT_D24S8)
D3D Adapter: Driver name: ati2dvag.dll
D3D Adapter: Driver description: ATI Radeon HD 4550
D3D Adapter: Driver version: 6.14.10.7060
D3D Adapter: Driver GUID: D7B71EE2-D600-11CF-7C6CA401A1C2CB35
D3D Adapter: VendorId = 4098
D3D Adapter: DeviceId = 38208
D3D Adapter: SubSysId = 565056600
D3D Adapter: Revision = 0
D3D Detected: ATI video card
D3D Driver: MaxTextureBlendStages = 8
D3D Driver: MaxSimultaneousTextures = 8
Using '8888' pixel texture format
Using 'Alpha8' pixel texture format
Using 'Alpha8Lum8' pixel texture format
Using 'V16U16' pixel texture format
Using 'Depth24' pixel texture format
Using 'BumpV8U8' pixel texture format
Using 'BumpQ8W8U8V8' pixel texture format
Using 'BumpX8L8U8V8' pixel texture format
Using '3Dc' pixel texture format
Using 'DXT1' pixel texture format
Using 'DXT3' pixel texture format
Using 'DXT5' pixel texture format
D3D Driver: Supports trilinear texture filtering
D3D Driver: Allowed projected textures with Env. bump mapping
D3D Driver: Supports range-based fog
D3D Driver: Supports eye-relative fog
D3D Driver: Supports anisotropic filtering
D3D Driver: Supports LOD biasing
D3D Driver: Supports Z biasing
D3D Driver: Supports scissor test
D3D Driver: Supports stream offset
D3D Driver: Supports non-power-of-2 textures
D3D Driver: Supports D3DTOP_ADDSIGNED2X TextureOp
D3D Driver: Supports D3DTOP_BUMPENVMAP TextureOp
D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE TextureOp
D3D Driver: Supports D3DTOP_DOTPRODUCT3 TextureOp
D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR TextureOp
D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA TextureOp
D3D Driver: Supports D3DTOP_ADD TextureOp
D3D Driver: Supports MaxAnisotropy level 16
D3D Driver: Supports Stencil shadows
D3D Driver: Supports Two-Sided stencil
D3D Driver: Textures (0x0)-(8192x8192), Max aspect 8192
Apply BILINEAR texture filtering
****** D3D9 CryRender Stats ******
Driver description: ATI Radeon HD 4550
Full stats: HAL (pure hw vp): ATI Radeon HD 4550
Hardware acceleration: Yes
Full scene AA: Disabled
Projective EMBM: Enabled
Detail textures: Enabled
Z Buffer Locking: Enabled
Multitexturing: Supported (8 textures)
Use bumpmapping : Enabled (DOT3)
Use paletted textures : Disabled
Current Resolution: 1024x768x32 Full Screen
Maximum Resolution: 1024x768
Maximum Texture size: 8192x8192 (Max Aspect: 8192)
Texture filtering type: BILINEAR
HDR Rendering: FP16
MRT Rendering: Enabled
Occlusion queries: Supported
Geometry instancing: Supported
NormalMaps compression: 3Dc
Gamma control: Hardware
Vertex Shaders version 3.0
Pixel Shaders version 3.0
Use Hardware Shaders for ATI R420 GPU
Pixel shaders usage: PS.3.0, PS.2.0 and PS.1.1
Vertex shaders usage: VS.3.0, VS.2.0 and VS.1.1
Shadow maps type: Mixed Depth/2D maps
Stencil shadows type: Two sided
Lighting quality: Highest
*****************************************

Init Shaders
7 Shader files found.

127 Shader files found.

Construct Shader '<Default>'...ok
Construct Shader 'ZBuffPass'...ok
Construct Shader 'ShadowMap'...ok
Compile System Shader 'StateNoCull'...ok
Compile System Shader 'HDRProcess'...ok
Compile System Shader 'SunFlares'...ok
2 Sun flares was parsed
Compile System Shader 'LightStyles'...ok
34 Light styles was parsed
Compile Glare Shader ...
Compile System HW Shader 'CGVProgramms'...ok
Compile System HW Shader 'CGPShaders'...ok
Compile System Shader 'TemplFog'...ok
Compile System Shader 'TemplVFog'...Fail.
Compile System Shader 'TemplFog_FP'...ok
Compile System Shader 'TemplFogCaustics'...ok
Compile System Shader 'TemplVFogCaustics'...Fail.
Compile System Shader 'TemplFogCaustics_FP'...ok
Console initialization
Time initialization
Input initialization
Initializing Direct Input
Direct Input initialized (CryInputDLL)
Initializing Keyboard
Keyboard initialized
Initializing mouse
Mouse initialized
Found 16 joystick devices
Joystick 0 not plugged in!
Joystick 1 not plugged in!
Joystick 2 not plugged in!
Joystick 3 not plugged in!
Joystick 4 not plugged in!
Joystick 5 not plugged in!
Joystick 6 not plugged in!
Joystick 7 not plugged in!
Joystick 8 not plugged in!
Joystick 9 not plugged in!
Joystick 10 not plugged in!
Joystick 11 not plugged in!
Joystick 12 not plugged in!
Joystick 13 not plugged in!
Joystick 14 not plugged in!
Joystick 15 not plugged in!
Joystick initialized
initializing Key/name Mapping
Sound initialization
------------------------------------------CRYSOUND VERSION=3.610000
CRYSOUND Driver: Podstawowy sterownik dźwięku
Total number of channels available: 256
Set speaker mode stereo
Font initialization
AI initialization
Entity system initialization
Initializing Animation System
CPU capabilities: FPU VME DE PSE TSC MSR PAE MCE CX8 APIC SEP MTRR PGE MCA CMOV PAT PSE-36 CLFSH DS ACPI MMX FXSR SSE SSE2 SS HTT TM PBE ok
Initializing 3D Engine
Removing lights ...
Deleting visareas ...
Deleting terrain ...
ObjManager shutdown ...
Initializing Script Bindings


Dodam jeszcze cos, bowiem jak zamkne Far Cry menedzerem zadan pojawia sie ze: Wybrano nieodpowiednie zakonczenie programu Far Cry, a tutaj macie szczegolowe informacje na ten temat w postaci screena:
http://img682.imageshack.us/img682/2733/bladxo.jpg
 
   
bmr-biker 
Generał
sześciennie.



Wiek: 27
Dołączył: 08 Cze 2005
Posty: 775
Skąd: Świerklany City :)
Wysłany: 2010-07-16, 08:38   

Cytat:
ERROR: can't create the archive "d:\far cry\fcdata\localized\polish1.pak"=="d:\far cry\fcdata\localized\polish1.pak": error IO_FAILED (code 1) in ZipDir::CacheFactory::New at E:\Dev\FarCry\Patch_1.32\SourceCode\CrySystem\ZipDirCacheFactory.cpp:38. Cannot open file in binary mode for reading, probably missing file.
ERROR: can't create the archive "d:\far cry\fcdata\localized\polish2.pak"=="d:\far cry\fcdata\localized\polish2.pak": error IO_FAILED (code 1) in ZipDir::CacheFactory::New at E:\Dev\FarCry\Patch_1.32\SourceCode\CrySystem\ZipDirCacheFactory.cpp:38. Cannot open file in binary mode for reading, probably missing file.



sprawdź, czy pliki te znajdują się w tych folderach, nic innego nie jest w logu..

standardowo - instalacja patcha (najlepiej 1.4 cumulative), jak nie pomoże - reinstalka gry.
_________________
Real Bikers aren't afraid of flies ...
 
   
Vonter 
Sierżant



Dołączył: 14 Sie 2009
Posty: 51
Wysłany: 2010-07-16, 08:42   

no wlasnie tych plikow tam nie ma (polish1.pak i polish2.pak) i chyba ich nigdy nie mialem a far cry normalnie dzialalo, sprobuje narazie zrobic reinstala, potem jeszcze pokombinuje
 
   
bmr-biker 
Generał
sześciennie.



Wiek: 27
Dołączył: 08 Cze 2005
Posty: 775
Skąd: Świerklany City :)
Wysłany: 2010-07-16, 09:33   

musiały być, u mnie są. zrób reinstala.
_________________
Real Bikers aren't afraid of flies ...
 
   
Vonter 
Sierżant



Dołączył: 14 Sie 2009
Posty: 51
Wysłany: 2010-07-16, 09:37   

aha, sluchaj BMR sprobuje reinstala, jak reinstal nie pomoze to moglbys mi przeslac te pliczki na poczte?? o ile nie sa za duze, bo jak maja kilka kilobajtow lub megabajtow to sie jeszcze da
 
   
bmr-biker 
Generał
sześciennie.



Wiek: 27
Dołączył: 08 Cze 2005
Posty: 775
Skąd: Świerklany City :)
Wysłany: 2010-07-17, 06:37   

polish.pak masz? bo te 2 pliki mogę przesłać, anyway spróbuj reinstala najpierw.
_________________
Real Bikers aren't afraid of flies ...
 
   
Sniper 
Sniper



Wiek: 31
Dołączył: 10 Lut 2008
Posty: 931
Wysłany: 2010-07-17, 07:31   

Nie wiem jak można mieć problemy z grą, którą można kupić za 9zł z kolekcji klasyki... Litości
_________________
 
   
Skipi 
Generał



Wiek: 30
Dołączył: 01 Maj 2005
Posty: 732
Skąd: Milanówek
Wysłany: 2010-07-17, 21:28   

Sniper, ale ta gra jest oryginalna z KK (ponoć)
_________________
Adminem jestem i nic co nieludzkie nie jest mi obce :twisted:
 
   
Sniper 
Sniper



Wiek: 31
Dołączył: 10 Lut 2008
Posty: 931
Wysłany: 2010-07-18, 18:49   

E:\Dev\FarCry\Patch_1.32\SourceCode\CrySystem\ZipDirCacheFactory.cpp:38. Cannot open file in binary mode for reading, probably missing file.

patch 1.4, masz w FAQ
_________________
 
   
Vonter 
Sierżant



Dołączył: 14 Sie 2009
Posty: 51
Wysłany: 2010-07-19, 06:22   

Dzieki BMR :respect: zrobilem reinstala i zainstalowalem na innym dysku i wlasnie to pomoglo 8) 8) ale dalej w Localized niemam polish1.pak i polish2.pak
 
   
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